RavLight · pixel bar

Veyron 1.0

A bar with two rows of 20 RGB pixels and six white segments, controlled over DMX, Art-Net or sACN. This page explains every channel with the bar lit in front of you: the animations run on the firmware's own code, so what you see here is what the bar does.

RavLight Veyron 1.0
—A new macro every 5 s · colour and speed from the Macro section
RGB40 px · 2 rows
Whites6 segments
Personalities—
Macro—
Firmware2.24.0
Installation

Quick start

The minimum to power a bar and get it answering the console. The full PDF manual also covers mounting, safety and specifications.

1 · Power

100–240 V AC, 200 W max per bar. Connect the first bar with the PowerCON – Schuko cable and carry on from POWER OUT to the next: one line takes 10–12 bars. Protect the line with a 16 A type C breaker and an RCD.

2 · Data

Network (recommended): each bar to a switch, the console sends Art-Net or sACN. DMX cable: 3-pin XLR from DMX IN to DMX OUT, 120 Ω terminator on the last bar. Each bar reads one universe.

3 · Reset

Hold the RESET button for 5 seconds: the bar returns to factory settings and restarts.

4 · First access

With no network the bar opens its own access point. Connect and open a browser:

WiFi networkVeyron-RVxxxx
Password123456789
Addresshttp://192.168.4.1
On a networkhttp://ravRVxxxx.local

RVxxxx is the serial number (SN) on the label. With the Ethernet cable plugged in, the bar gets an address by DHCP.

5 · Patch

In the DMX section choose source and universe, in the Veyron section personality and address. For several bars on one universe: address = 1 + (n − 1) × personality channels.

Connections

Wiring diagrams

Six ways to connect one or more bars. Whatever the route, each bar receives one DMX universe.

Ethernet DMX WiFi Power
ConsoleArt-Net / sACNSwitchVeyron 1Veyron 2Veyron 3RJ45 · Cat5e

Ethernet network with a switch

Recommended. Each bar to a switch port; the console sends Art-Net or sACN. Configuration and updates remotely.

ConsoleArt-Net / sACNWiFi routerVeyron 1Veyron 2WiFi 2.4 GHz

WiFi through a router

The bar joins the venue WiFi (Network section). Handy where cable cannot reach; for shows prefer Ethernet.

Phone / laptophttp://192.168.4.1Veyron · APVeyron-RVxxxx · 123456789

The bar's access point

With no network the bar opens its own WiFi. Use it for the first setup, from a phone or laptop.

ConsoleDMX OUTXLR 3Veyron 1INOUTVeyron 2INOUTVeyron 3INOUT120 Ω terminator

DMX cable chain

3-pin XLR from DMX IN to DMX OUT, 120 Ω terminator on the last bar. Every bar reads the same universe.

ConsoleArt-NetSwitchVeyron 1 · NodeDMX OUTVeyron 2INDMX fixture

Bar as a DMX node

A networked bar repeats its universe on DMX OUT (DMX Node Output) and drives other bars or DMX fixtures over cable.

16 A C line + RCD230 VSchukoVeyron 1INOUTVeyron 2INOUTVeyron 3INOUT10–12

Power linking

PowerCON from IN to OUT, 10–12 bars per line. Line protected by a 16 A type C breaker and a 30 mA RCD.

Technical data

Specifications and dimensions

RGB40 pixels, 2 rows × 20
White3 strips, 6 segments, ~60° optic
Theoretical outputWhites ≈ 12,000 lm · RGB ≈ 2,000–2,400 lm (sources, before the optic)
Power100–240 V AC, 50/60 Hz · 200 W max
LinkingPowerCON IN/OUT · 10–12 bars per line
ControlArt-Net, sACN, DMX512, RDM · 1 universe
Channels4 – 133 (9 personalities)
NetworkEthernet 10/100 · WiFi 2.4 GHz
ConnectorsPowerCON IN/OUT · 3-pin XLR IN/OUT · RJ45
Size · weight1015 × 83 × 90 mm · 4.5 kg
EnvironmentIP20, indoor only · −10 … +45 °C

Dimensioned drawing (mm)

Dimensioned drawing: body 1015 mm, overall with connectors 1024 mm, width 83 mm, height with brackets 94.5 mm

Body 1015 mm, overall with connectors 1024 mm, height with brackets 94.5 mm. 2.5 mm steel brackets with slots for screws or a clamp.

Label

Bar label with connectors, SN, access point credentials and QR code

The edges mark the connectors, the RESET button and the DMX and ETH LEDs. In the middle: SN, access point credentials and a QR code for app and firmware.

How it is built

Bar geometry

Seen from the front, pixel 1 is top left and the PowerCON input is on the right. The 40 RGB pixels sit in two rows of 20 and form one serpentine chain: the top row runs left to right (1 → 20), then the chain drops down and comes back along the bottom row (21 → 40). Pixel 40 is therefore below pixel 1.

Each row has 10 COB positions, each with two pixels side by side. The 6 white segments are numbered left to right.

If the bar is hung upside down or must mirror its neighbour, the Veyron section of the web interface has Flip X (pixel 1 on the right) and Flip Y (rows swapped). The flip only affects the LEDs: DMX channels, console profiles and pixel maps do not change. Try it here:

Normal mounting
Channels

DMX personalities

Each pixel layout comes as a bare version, with colour channels only, and a + Macro version that adds shutter, master dimmer and macros. P1 is the original layout, kept unchanged so consoles already programmed against it keep working. Pick a personality and hover a channel: the bar lights what it controls.

Each colour is a different DMX element

Function block

Shutter and master dimmer

The RGB strip and the whites each have their own shutter and master dimmer (P8 has one Master Intensity for both). On the shutter the value picks the function and its speed together: both ends are always Open, so a channel at 0 or 255 leaves the light on. Inside each band the speed rises with the value.

Pixel Macro · Zone Macro · RGB Macro

RGB macros

Macros make the bar move without the console driving every pixel. The same set serves Pixel Macro (P2), Zone Macro (P4, P6) and RGB Macro (P8). Almost all of them keep the colour sent by the console: they move a brightness mask over the colour of each pixel or zone. Try “Gradient” to see the colours stay in place. From 0 to 9 the macro is off and the bar shows the console's colours.

150
10

Family
Colour

Legend: keeps colour mask over the console colour · own colour ignores the console colour · + complement blends the console colour with its complement.

White Macro · P2 P4 P6 P8

White macros

A separate channel animates the 6 white segments, independent of the RGB macros. It uses the same Macro Speed. From 0 to 9 the whites follow their own channels.

Fixture setting

Dimming curves

The curve decides how a DMX value turns into light. It applies to strip and whites and is set in the Veyron section of the web interface.

Linear (default): proportional. Square: more detail at the bottom, smoother fades to black. Inverse Square: plenty of light at low values. S Curve: soft at both ends, fast through the middle.

Status and identify

Status on the bar

With Status LED on, the bar shows network and update status at about 10 % brightness and pauses DMX meanwhile. Below, the animations are shown at full brightness so they are easier to read. The white segments are white strips: they light white even when the RGB strip is coloured.

Support

Troubleshooting

ProblemWhat to check
No response to the consoleOn the DMX Monitor page check that data arrives on the right channels. Check source, universe and address. Some consoles number Art-Net universes from 1: the bar's universe 0 is their 1.
Colours or pixels shiftedDifferent personality or address between bar and console, or RGB / White / Function blocks that are not consecutive.
Pixel 1 on the wrong sideBar upside down or turned: Flip X / Flip Y in the Veyron section.
DMX LED on, bar darkMaster Dimmer at 0, shutter in a strobe or pulse band, or colour channels at zero.
Amber comets that never stopThe bar is looking for a network: check cable and switch.
Pixels 1 and 40 magentaAccess point on: connect to Veyron-RVxxxx to set up the network.
Configuration lostRESET was held for 5 s. Restore the backup from Settings.
Breaker trips at switch-onToo many bars on one line or a type B breaker: split the bars or use a 16 A type C.
Reference

DMX tables

Channels with the three blocks consecutive from address 1: for another address add address − 1. The Block column gives the position inside the RGB, White or Function block, useful when the three blocks have separate addresses in the interface.

Shutter

White Macro

Pixel / Zone / RGB Macro

Profiles

Consoles and pixel mapping

Avolites Titan

File RavLight_Veyron.d4, every personality. The cells follow the bar seen from the front: two serpentine RGB rows with the whites between them. RGB pixels and whites are separate cells, so in Titan you make two groups and pixel-map them independently:

PersonalityRGB cellsWhite cells
P1 – P31 – 4041 – 46
P4 – P71 – 2021 – 26
P8 – P912

Master dimmer and shutter for strip and whites sit on the same encoder page: Strip = Master Dimmer Strip + Shutter Strip, Accent = Master Dimmer Accent + Shutter Accent.

Onyx

File RavLight Veyron.Fixture, every personality, whites as 6 independent channels.

Rules for every profile

The profiles assume the three blocks are consecutive (strip, whites, function), as set at the factory. Flip X and Flip Y do not affect them: the console always addresses pixel 1 at the top left.