A bar with two rows of 20 RGB pixels and six white segments, controlled over DMX, Art-Net or sACN. This page explains every channel with the bar lit in front of you: the animations run on the firmware's own code, so what you see here is what the bar does.
Quick start
The minimum to power a bar and get it answering the console. The full PDF manual also covers mounting, safety and specifications.
1 · Power
100–240 V AC, 200 W max per bar. Connect the first bar with the PowerCON – Schuko cable and carry on from POWER OUT to the next: one line takes 10–12 bars. Protect the line with a 16 A type C breaker and an RCD.
2 · Data
Network (recommended): each bar to a switch, the console sends Art-Net or sACN. DMX cable: 3-pin XLR from DMX IN to DMX OUT, 120 Ω terminator on the last bar. Each bar reads one universe.
3 · Reset
Hold the RESET button for 5 seconds: the bar returns to factory settings and restarts.
4 · First access
With no network the bar opens its own access point. Connect and open a browser:
| WiFi network | Veyron-RVxxxx |
| Password | 123456789 |
| Address | http://192.168.4.1 |
| On a network | http://ravRVxxxx.local |
RVxxxx is the serial number (SN) on the label. With the Ethernet cable plugged in, the bar gets an address by DHCP.
5 · Patch
In the DMX section choose source and universe, in the Veyron section personality and address. For several bars on one universe: address = 1 + (n − 1) × personality channels.
Wiring diagrams
Six ways to connect one or more bars. Whatever the route, each bar receives one DMX universe.
Ethernet network with a switch
Recommended. Each bar to a switch port; the console sends Art-Net or sACN. Configuration and updates remotely.
WiFi through a router
The bar joins the venue WiFi (Network section). Handy where cable cannot reach; for shows prefer Ethernet.
The bar's access point
With no network the bar opens its own WiFi. Use it for the first setup, from a phone or laptop.
DMX cable chain
3-pin XLR from DMX IN to DMX OUT, 120 Ω terminator on the last bar. Every bar reads the same universe.
Bar as a DMX node
A networked bar repeats its universe on DMX OUT (DMX Node Output) and drives other bars or DMX fixtures over cable.
Power linking
PowerCON from IN to OUT, 10–12 bars per line. Line protected by a 16 A type C breaker and a 30 mA RCD.
Specifications and dimensions
| RGB | 40 pixels, 2 rows × 20 |
| White | 3 strips, 6 segments, ~60° optic |
| Theoretical output | Whites ≈ 12,000 lm · RGB ≈ 2,000–2,400 lm (sources, before the optic) |
| Power | 100–240 V AC, 50/60 Hz · 200 W max |
| Linking | PowerCON IN/OUT · 10–12 bars per line |
| Control | Art-Net, sACN, DMX512, RDM · 1 universe |
| Channels | 4 – 133 (9 personalities) |
| Network | Ethernet 10/100 · WiFi 2.4 GHz |
| Connectors | PowerCON IN/OUT · 3-pin XLR IN/OUT · RJ45 |
| Size · weight | 1015 × 83 × 90 mm · 4.5 kg |
| Environment | IP20, indoor only · −10 … +45 °C |
Dimensioned drawing (mm)
Body 1015 mm, overall with connectors 1024 mm, height with brackets 94.5 mm. 2.5 mm steel brackets with slots for screws or a clamp.
Label
The edges mark the connectors, the RESET button and the DMX and ETH LEDs. In the middle: SN, access point credentials and a QR code for app and firmware.
Bar geometry
Seen from the front, pixel 1 is top left and the PowerCON input is on the right. The 40 RGB pixels sit in two rows of 20 and form one serpentine chain: the top row runs left to right (1 → 20), then the chain drops down and comes back along the bottom row (21 → 40). Pixel 40 is therefore below pixel 1.
Each row has 10 COB positions, each with two pixels side by side. The 6 white segments are numbered left to right.
If the bar is hung upside down or must mirror its neighbour, the Veyron section of the web interface has Flip X (pixel 1 on the right) and Flip Y (rows swapped). The flip only affects the LEDs: DMX channels, console profiles and pixel maps do not change. Try it here:
DMX personalities
Each pixel layout comes as a bare version, with colour channels only, and a + Macro version that adds shutter, master dimmer and macros. P1 is the original layout, kept unchanged so consoles already programmed against it keep working. Pick a personality and hover a channel: the bar lights what it controls.
Shutter and master dimmer
The RGB strip and the whites each have their own shutter and master dimmer (P8 has one Master Intensity for both). On the shutter the value picks the function and its speed together: both ends are always Open, so a channel at 0 or 255 leaves the light on. Inside each band the speed rises with the value.
RGB macros
Macros make the bar move without the console driving every pixel. The same set serves Pixel Macro (P2), Zone Macro (P4, P6) and RGB Macro (P8). Almost all of them keep the colour sent by the console: they move a brightness mask over the colour of each pixel or zone. Try “Gradient” to see the colours stay in place. From 0 to 9 the macro is off and the bar shows the console's colours.
Legend: keeps colour mask over the console colour · own colour ignores the console colour · + complement blends the console colour with its complement.
White macros
A separate channel animates the 6 white segments, independent of the RGB macros. It uses the same Macro Speed. From 0 to 9 the whites follow their own channels.
Dimming curves
The curve decides how a DMX value turns into light. It applies to strip and whites and is set in the Veyron section of the web interface.
Linear (default): proportional. Square: more detail at the bottom, smoother fades to black. Inverse Square: plenty of light at low values. S Curve: soft at both ends, fast through the middle.
Status on the bar
With Status LED on, the bar shows network and update status at about 10 % brightness and pauses DMX meanwhile. Below, the animations are shown at full brightness so they are easier to read. The white segments are white strips: they light white even when the RGB strip is coloured.
Troubleshooting
| Problem | What to check |
|---|---|
| No response to the console | On the DMX Monitor page check that data arrives on the right channels. Check source, universe and address. Some consoles number Art-Net universes from 1: the bar's universe 0 is their 1. |
| Colours or pixels shifted | Different personality or address between bar and console, or RGB / White / Function blocks that are not consecutive. |
| Pixel 1 on the wrong side | Bar upside down or turned: Flip X / Flip Y in the Veyron section. |
| DMX LED on, bar dark | Master Dimmer at 0, shutter in a strobe or pulse band, or colour channels at zero. |
| Amber comets that never stop | The bar is looking for a network: check cable and switch. |
| Pixels 1 and 40 magenta | Access point on: connect to Veyron-RVxxxx to set up the network. |
| Configuration lost | RESET was held for 5 s. Restore the backup from Settings. |
| Breaker trips at switch-on | Too many bars on one line or a type B breaker: split the bars or use a 16 A type C. |
DMX tables
Channels with the three blocks consecutive from address 1: for another address add address − 1. The Block column gives the position inside the RGB, White or Function block, useful when the three blocks have separate addresses in the interface.
Shutter
White Macro
Pixel / Zone / RGB Macro
Consoles and pixel mapping
Avolites Titan
File RavLight_Veyron.d4, every personality. The cells follow the bar seen from the front: two serpentine RGB rows with the whites between them. RGB pixels and whites are separate cells, so in Titan you make two groups and pixel-map them independently:
| Personality | RGB cells | White cells |
|---|---|---|
| P1 – P3 | 1 – 40 | 41 – 46 |
| P4 – P7 | 1 – 20 | 21 – 26 |
| P8 – P9 | 1 | 2 |
Master dimmer and shutter for strip and whites sit on the same encoder page: Strip = Master Dimmer Strip + Shutter Strip, Accent = Master Dimmer Accent + Shutter Accent.
Onyx
File RavLight Veyron.Fixture, every personality, whites as 6 independent channels.
Rules for every profile
The profiles assume the three blocks are consecutive (strip, whites, function), as set at the factory. Flip X and Flip Y do not affect them: the console always addresses pixel 1 at the top left.
